Reverse: 1999 is a term-base strategy RPG with combat based on a card system. Imagine a world much like our own, but where on one side you have regular humans, while on the other, there are Arcanists: people capable of wielding magic, supernatural beings ranging from mythical figures to objects who developed a conscience of their own, bodyless minds, fantastical creatures and urban legends. It's only natural to expect that factions would form, and that clashes would be constant between them.
Amidst the mix of chaos, culminating in absolute emptiness, comes our main character, Vertin. Carrying the title of Timekeeper, Vertin's agenda is filled with goals of her own, as well as those set by the St. Pavlov's Foundation. The player follows Vertin's steps as she travels through different time periods, attempting to salvage as much as possible before each era gets sifted out by the Storm. In this uncertain path, she meets Arcanists, creates alliances, and aims to learn the truth behind the Storm itself and the year 1999.
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This article aims to provide you with an ultimate battle guide and jargon explanation, helping you to pass the novice stage smoothly. Let's have a look together.
When entering battles, you need to form a 3+1 team lineup, that is, 3 debut characters + 1 substitute character. When a debut character dies on the battlefield, the substitute character will come on stage.
Each of your character has 1 ultimate move and 2 skills. The damaged of their skills can be increased by merging the same two cards together, and sometimes there will be additional effects added to the higher level card.
The ultimate move requires the character's Moxie (passion) stack to be full, that is to say, you need to light up all the five diamond-shaped highlights under the character's health bar. Both using your hand cards, merging them together or moving them will increase passion.
Mind Your Steps! Each round, there will be a limited amount of Action Points (AP) for you to use or move your cards. APs are tied to the amount of characters you have on the field, which means that if none of your character dies on the field, you'll have 3 APs per round. (So take care of your characters!)
Altogether there are 6 elements in the game, which create an intricate web of strength and weaknesses, adding a strategic layer to the battles.
The chain works like this:
The former deals 30% more DMG against enemies with the latter Afflatus.
Besides, there are Spirit and Intelligence:
Above are all the combat knowledge and basic jargon you need to know in Reverse: 1999. Hope you enjoy yourselves in this mysterious world. If you are looking forward to more guides about this or other gamers, just bookmark our blog page, stay tuned, and find out more!
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